 |
Venturing
Venturing is a youth development
program of the Boy Scouts of America for young men and women who
are 14 (and have completed the eighth grade) through 20 years
of age.
Venturing's purpose is to provide
positive experiences to help young people mature and to prepare
them to become responsible and caring adults.
Venturing is based on a unique
and dynamic relationship between youth, adult leaders, and organizations
in their communities. Local community organizations establish
a Venturing crew by matching their people and program resources
to the interests of young people in the community. The result
is a program of exciting and meaningful activities that helps
youth pursue their special interests, to grow, to develop leadership
skills, and to become good citizens.
Venturing crews can specialize
in a variety of avocation or hobby interests.
Goals: Young
adults involved in Venturing will:
*Learn to make ethical choices over their lifetimes by instilling
the values
in the Venturing Oath and Code.
*Experience a program that is fun and full of challenge and adventure.
*Become a skilled training and program resource for Cub Scouts,
Boy Scouts,
and other groups.
*Acquire skills in the areas of high adventure, sports, arts and
hobbies,
youth ministries, or Sea Scouting.
*Experience positive leadership from adult and youth leaders and
be given
opportunities to take on leadership roles.
*Have a chance to learn and grow in a supportive, caring, and
fun environment.
Methods
The aims of the Boy Scouts of America are to build character,
develop citizenship and foster personal fitness. The Venturing
methods listed below have been carefully designed to achieve the
aims of the Boy Scouts of America and meet the needs of young
adults.
*Leadership. All Venturers are given opportunities to learn and
apply proven leadership skills. A Venturing crew is led by elected
crew officers. The Venturing Leadership Skills Course is designed
for all Venturers and helps teach in an active way to effectively
lead.
*Group Activities. Venturing activities are interdependent group
experiences in which success is dependent on the cooperation of
all. Learning by "doing" in a group setting provides
opportunities for developing new skills.
*Adult Association. The youth officers lead the crew. The officers
and activity chairs work closely with adult Advisors and other
adult leaders in a spirit of partnership. The adults serve in
a "shadow" leader capacity.
*Recognition. Recognition comes through the Venturing advancement
program and through the acknowledgement of a youth's competence
and ability by peers and adults.
*The Ideas. Venturers are expected to know and live by the Venturing
Oath and Code. They promise to be faithful in religious duties,
treasure their American heritage, to help others and to seek truth
and fairness.
*High Adventure. Venturing's emphasis on high adventure helps
provide; team-building opportunities, new meaningful experiences,
practical leadership application, and life-long memories to young
adults.
*Teaching Others. All of the Venturing Awards require Venturers
to teach what they have learned to others. When they teach others
often, Venturers are better able to retain the skill or knowledge
they taught, they gain confidence in their ability to speak and
relate to others and they acquire skills that can benefit them
for the rest of their lives as a hobby or occupation.
Ethics in Action
An important goal of Venturing is to help young adults be responsible
and caring persons, both now and in the future. Venturing uses
"ethical controversies" to help young adults develop
the ability to make responsible choices that reflect their concern
for what is a risk and how it will affect others involved. Because
an ethical controversy is a problem-solving situation, leaders
expect young adults to employ empathy, invention, and selection
when they think through their position and work toward a solution
of an ethical controversy.
Back to Top
|
 |
 |